If we add a playful component through games to the conventional gymnastics exercises, the result is a platform of serious games. It is so called because they are games and because they have a serious purpose: fall prevention.
Falls are an important problem among the elders. According to Sociedade Portuguesa de Ortopedia e Traumatologia, 30% of seniors have experienced a fall at least once. Our proximity to the seniors of the user network COLABORAR allows us know that 52% of the COLABORAR’s seniors have also experienced a fall, at least once. In addition to the high mortality and morbidity rates, the fear of falling is a serious concern among seniors and can even limit their activities.
The games of the ExerGames, developed in the scope of the Fall Competence Center (FCC) of Fraunhofer Portugal, were developed so that elders can perform exercises of muscle strengthening and balance training at home and have fun doing while doing it, reducing their fall risk.
In this testing phase, researchers want to know if all games are intuitive and, on the other hand, if the functioning is appropriate, bearing in mind that there are different patterns of use.
A group of volunteers have already tested the ExerGames: both the user interfaces and the execution of the gym workouts. For these testing sessions, we had the new TV interfaces and a platform that enables full-body tracking and body balance. The integration of this platform in the ExerGames was made in the scope of a master thesis entitled ExerBalance and received an excellent feedback from the participants as well. The ExerBalance might be used in the future, in the process of rehabilitation of persons with balance instability.